Hey Ocean people,
Long time no see after the sculpting contest 
I wanted to show you the graduation project I created. It was the first time creating an environment in UDK , so the shaders etc are very simple and straightforward. The foliage and the particles in the scene are from UDK since I was only focussing on modular assets.
The goal of this project was to set up different workflows using zbrush in different stages of the production process. If people are interested I can make a few workflow breakdowns to show my processes.
Anyway here are a few screenshots and a link to a flythrough video.
http://www.vimeo.com/27977880



