3DOcean

Unity on ActiveDen - Good news for 3dO authors

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LanceSnider says

As you may have seen, ActiveDen is going to start selling Unity 3d assets. Here are the details.

So how does this affect 3dOcean authors?

First off, it brings more and more game developers to Envato. Game developers need 3d models. ActiveDen will drive traffic to 3dOcean and vice versa.

It’ll be a great way to generate exposure for your files. A lot of authors on ActiveDen use assets from the other marketplaces in their preview files (but not the main download). For example, an author might use GraphicRiver images to showcase the image gallery he’s selling on ActiveDen. The ActiveDen author would link to the GraphicRiver file page in the file description. When the buyer downloads the file, he only gets the gallery, not the images. It’s a win, win situation. The ActiveDen author’s gallery looks nicer and the GraphicRiver author gets some added exposure. The same thing would apply to 3dOcean authors. Let’s say an ActiveDen author creates a great first person shooter script. Instead of demoing it in an ugly, boring environment the author could use a 3dOcean scene.

To make money with stock you need to create files as efficiently as possible. I always try to encourage authors to ‘double dip.’ Let’s say you’re going to create a Unity3d character. Why not first upload the 2d concept and 3d model to 3dOcean, then upload the fully scripted character to AD? You could even take it a step further and upload the textures you’ve used to GraphicRiver. There’s no reason why you shouldn’t be making as much money as possible from each project.

Maybe you’re a 3d modeler, but don’t know Unity. That’s fine. This might be the perfect opportunity to team up with someone who does. I typically don’t encourage collaborations because of all the drama that goes along with it (if your partner violates copyright, you’ll both be banned), but if you know someone that does Unity that you trust 100%, you may want to consider it.

2 years ago
LanceSnider is an Envato staff member
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contrastblack says

Awesome Lance, thanks for sharing… I did have my doubts about files being accepted in certain cases of ‘double-dipping’, but this seems quite a prosperous combo for 3DO and AD authors!

Look forward to any collaborations :D

2 years ago
contrastblack is a moderator
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ChristineWilde says

Awesome news Lance!

I’ve never personally used Unity 3D but have heard good things about it. I’ve also never done any low-poly modelling and it is something I would like to try. This could be great exposure for all of us here on 3D Ocean. I’m going to finish off the models I have on my to do list then focus on making something for Unity 3D.

Thanks for the heads up Lance!

2 years ago
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3alisha says

Lovely :)

I have been recently playing with the 3D-RAD engine… Simple enough. Yet i still haven’t checked UNITY 3D out. Next stop, UNITY 3D :P

Indeed, we will have more exposure out there :)

Cheers, great idea Lance :D

2 years ago
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mr_Necturus says

I will be glad to team up with Unity developer. I have some characters ready to be plug in in Unity. This one for instance:

http://www.youtube.com/watch?v=5tKKUZZcEZg

I prefer to give him textures and FBX and technically support my files.

Let give it chance. It will be nice to find some one that exclusive author here, because I am not. :)

2 years ago
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OneManBand says

Very nice move!

Not so long ago I was thinking “it would be nice if one could sell Unity projects through Envato…”, and now it’s here!

I suppose that this is being introduced into ActiveDen and if it goes well, it will get its own marketplace, because it’s kinda strange to mix Flash / Flex and Unity.

Well, I’ve only fooled around with Unity, now it’s time to learn one more thing! :D

2 years ago
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DarkstarDesigns says
I will be glad to team up with Unity developer. I have some characters ready to be plug in in Unity. This one for instance:

http://www.youtube.com/watch?v=5tKKUZZcEZg

I prefer to give him textures and FBX and technically support my files.

Let give it chance. It will be nice to find some one that exclusive author here, because I am not. :)

very nice video great job on the animation, but i would noit say it is low poly, low poly would be really a max of 1000 poly idealy even less

below are example of the low poly stuff i mean

Low Poly Example 1

Low Poly Example 2

Low Poly Example 3

2 years ago
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ChristineWilde says

Nice examples there Hollow! I tidied up your links for you as they were difficult to read.

I’m going to try a bit of low poly modelling but where shall I start. Is it best to keep each model below 1000 polys or would that be for a scene?

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contrastblack says
Nice examples there Hollow! I tidied up your links for you as they were difficult to read. I’m going to try a bit of low poly modelling but where shall I start. Is it best to keep each model below 1000 polys or would that be for a scene?

Generally it’s on a per model basis. Provided your scene is really simple, you could end up with a 1000-2000 polygon SCENE only, but I find it impossible to create lowpolygon scenes WITH models, under 1000 Poly without boxing issues or lack of detail.

P.s: if anyone has some basic workflow advice regarding texturing, mapping and baking for c4d, I’d be very thankful for sharing.

Best regards, CB.

2 years ago
contrastblack is a moderator
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mr_Necturus says
I will be glad to team up with Unity developer. I have some characters ready to be plug in in Unity. This one for instance:

http://www.youtube.com/watch?v=5tKKUZZcEZg

I prefer to give him textures and FBX and technically support my files.

Let give it chance. It will be nice to find some one that exclusive author here, because I am not. :)

very nice video great job on the animation, but i would noit say it is low poly, low poly would be really a max of 1000 poly idealy even less

below are example of the low poly stuff i mean

Low Poly Example 1

Low Poly Example 2

Low Poly Example 3

Very nice examples, mate!

BTW , Dragon on the second example about 800 poly with weapons.

Actually I think poly count very depend on what game you are making.

For instance Half Life 2 used 2000 polygons per character five yeas ago, Bioshok 2 use characters about 10000 polygons.

Future RPG /FPS will use even more.

Now I am working on one game. My customer wants 5000-6000 poly per character. He is using Torque as game engine.

Of course I-pone games need below 1000 poly.

So very, very depend.

2 years ago
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