As you may have seen, ActiveDen is going to start selling Unity 3d assets. Here are the details.
So how does this affect 3dOcean authors?
First off, it brings more and more game developers to Envato. Game developers need 3d models. ActiveDen will drive traffic to 3dOcean and vice versa.
It’ll be a great way to generate exposure for your files. A lot of authors on ActiveDen use assets from the other marketplaces in their preview files (but not the main download). For example, an author might use GraphicRiver images to showcase the image gallery he’s selling on ActiveDen. The ActiveDen author would link to the GraphicRiver file page in the file description. When the buyer downloads the file, he only gets the gallery, not the images. It’s a win, win situation. The ActiveDen author’s gallery looks nicer and the GraphicRiver author gets some added exposure. The same thing would apply to 3dOcean authors. Let’s say an ActiveDen author creates a great first person shooter script. Instead of demoing it in an ugly, boring environment the author could use a 3dOcean scene.
To make money with stock you need to create files as efficiently as possible. I always try to encourage authors to ‘double dip.’ Let’s say you’re going to create a Unity3d character. Why not first upload the 2d concept and 3d model to 3dOcean, then upload the fully scripted character to AD? You could even take it a step further and upload the textures you’ve used to GraphicRiver. There’s no reason why you shouldn’t be making as much money as possible from each project.
Maybe you’re a 3d modeler, but don’t know Unity. That’s fine. This might be the perfect opportunity to team up with someone who does. I typically don’t encourage collaborations because of all the drama that goes along with it (if your partner violates copyright, you’ll both be banned), but if you know someone that does Unity that you trust 100%, you may want to consider it.



