Model was created in blender 2.63 and exported in format.obj and .3ds.Images previews were rendered with blender internal render(cycles).In the main file are three maps: color and normal (1024×1024). And the third, which is meant to define the location of the two shaders, which comprises one of the two model materials (metal).

Format:(.3ds)/(.obj)/(.blend)
.blender:Faces(2200)/Verts(2230)
.3ds:Faces(4392)/Verts(2409)
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