The Nature HDRI-brand is a collection of high-dynamic range images, which display natural outdoor environments. Usually the qualities selected under the brand are natural and visually appealing. The lighting-condition is natural exterior lighting, with no artificial sources, and captures all spheres of natural lighting.
First product on the set of nature theme HDR-images. A 360/120-degrees HDRI. Great for producing physically-accurate lightning for your CG-work, or panoramic purposes, backplates, 360-degree backplate for your compositions (for example with Red Giant Horizon), you name it!
As for personal usage, I use the HDRI ’s I shoot for CG-work mostly, and lightning them. If it’s a job where I need to plant CG-object in a real world environment, then I use the HDRI for producing accurate lightning and reflections. But these are not the only things you can use the HDRI ’s for, and I encourage you to find new and interesting ways to make use of them.
Provided with high quality tone-mapped 8-bit 18 megapixel JPEG backplates from several angles to use at your disposal.
Tip: In 3DS Max, if you use VRay, you can use only the sky portion of the images if wished so, by unchecking the “Full-dome” option in VrayLight Dome-settings.
Shot with Canon EOS 600D /w Magic Lantern HDR -Bracketing Feature
Sigma EX DC HSM f3.5-4 10-20mm Lens
Normal tripod with DIY zero-parallax rig
2-EV 5-step exposure
Includes OpenEXR 32-bit file, and JPEG -files. Other HDR -formats possible upon request, OpenEXR chosen because of it’s popularity. Useable in any 3D-application which supports HDR -based lightning and reflections.
Any questions regardin the file or it’s usage, be sure to comment below, or straight to e-mails northlogicvfx(at)gmail.com or jvoutila(at)ulapland.fi! Cheers, Ardak
The vertical degree amounts are near-accurate estimates. The backplates are left “as is”, without doing any cropping or straightening, I decided to left that choice upon buyers, to get the maximum field of view out of the backplates.
NOTICE: If you are using VRay, then I recommend that with these settings you can get accurate map-behaviour:
In the VrayHDRI (I use VRayHDRI with 3DS Max bitmap settings) or regular Bitmap, set the U-tiling to -2 and the V-tiling to 4. And in VRayHDRI-settings, Overall multiplier can be set to 0,5 for example, and gamma to 0,8. Then it yields correct results.
Some known mistakes are present in this product, and it will be updated to remove those mistakes. Thanks for your patience.
Keywods: 600d, ancient, canon, dawn, dusk, dynamic, eos, finland, forest, forests, high, hill, image, land, lapland, midsummer, north, northern, range, rock, rocks, seashore, skies, sky, summer, sun, sunrise, sunset, wood, woods