3d model was created with blender3d 2.62.Images were rendered with blender internal render and with compositing nodes for the final image look.Images were rendered with subdivision 2,until model was packed with subdiv 1.Objects are named and separatedfusselage,wings,weapons,etc.There are no uv maps,but I’v put a texture for the fusselage and mapping to cubic in blender file.The texture is 1600×1600 px png file.Enjoy my product.

3dsfile verts:95184 polys:31728

obj file verts:16310 polys:31728

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