Skydome Texture taken at 8pm – elevated to 30metres for low horizon.
10000×5000 pixel equirectangular image and also 3183×3183 pixel cube faces included for all spherical and cubic renders as well as static renders from any angle.
Great for animations where the camera rotates around a building or product.
HDR at 3 brackets – pre-blended with exposure fusion.
Virtual view – http://www.pixelcase.com.au/vr/sky1/

