[ 10 Bitmap and Procedural Based Shader ] 10 Displacement map Seamless 4096*4096 tif images and c4d files (R15) Shader can be overlayed on any other Shader Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with Displacer Map can be used with any Soft supporting Displacement Map

Architecture, Wall, Concrete, Rock


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