Extremely fast rendering models, these are low poly count enough to keep the realistic look in all circumstances, in opposition with the lower polygon count angular looking models.
16 trees, specially designed to fill all your background valleys, mountains, cities… including 4K, diffuse, normal bump, reflection, glossiness and transparency textures. single volume trunk providing mesh continuity between trunk and branches
- 3ds max 2009 V-ray 150 sp6 /scanline / OBJ… and many other formats are provided
- same single 4k textured V-ray material, shared by all the trees
- 16 realistic Low resolution broadleaf variation
- V-ray bonus “landscape hill forest 3dsmax scene” using “Multiscatter”, introducing my “populated terrain construction method”, including a personal 4k 16bit grayscale displacement map (see my additional preview images)