[ 1 Bitmap and Procedural Based Shader ] 1 Color map/Specular Color 1 Dirt map 1 Diffusion map 1 Reflection map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL Image Based Lighting GI Global Illumination AO Ambient Occlusion