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ASTON MARTIN DBS (Rigged and Textured)
Click below to see animated render of this car on YouTube
http://www.youtube.com/watch?v=Ho5lsXiO0UU
HIGHLY DETAILED
FULLY TEXTURED (outside and inside)
RIGGED (ready for animation)
Model was created in lightwave 9.6
4 Textured tires: 60,692 polys
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Model Polygon count:
Set – Floor and Lights: 192 polys
Car body with 4 textured tires: 117,852
This model has UV maps: Tires side walls, license plate, dashboard, dials
With Scene file you will get:
Lights for scene lighting.
Lights for front head light
All the nessasary textures
Car Rig:
Wheels are spin automatically (Move main mover and keyframe it the “Relativity – Wheel Rotator” will solve wheel rotation)
wheel_steering – rotates front wheels
body_shifter – car tilting front and back (Control for whole car tilting riht and left)
Doors will open only to specific angle of 75 degree
Each brake pad has it’s own placeholder – as a result the wheels will spin, but the brakes will stay in place, but when you will
need to turn wheels the brake pads will turn with the wheels.
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Unfortunately when exporting out of Lightwave in .obj format all you geometry should be on one layer.
so to make life easier I broke model on 3 logical .obj files:
2. aston_martin_dbs_published (obj02 – set and low res tires).obj – This .obj contains set and wheels with ow-res tires
3. aston_martin_dbs_published (obj03 – place holders for brakes (you need them for animation)).obj – This .obj contains placeholders for brake pads (you might need them for animation)
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