ASTON MARTIN DBS (Rigged and Textured)

Click below to see animated render of this car on YouTube
http://www.youtube.com/watch?v=Ho5lsXiO0UU

HIGHLY DETAILED
FULLY TEXTURED (outside and inside)
RIGGED (ready for animation)
Model was created in lightwave 9.6

This model has 2 sets of tires:

4 Textured tires: 60,692 polys

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Model Polygon count:

Set – Floor and Lights: 192 polys

Car body with 4 textured tires: 117,852

This model has UV maps: Tires side walls, license plate, dashboard, dials

With Scene file you will get:

Lights for scene lighting.
Lights for front head light
All the nessasary textures

Car Rig:

Wheels are spin automatically (Move main mover and keyframe it the “Relativity – Wheel Rotator” will solve wheel rotation)
wheel_steering – rotates front wheels
body_shifter – car tilting front and back (Control for whole car tilting riht and left)
Doors will open only to specific angle of 75 degree
Each brake pad has it’s own placeholder – as a result the wheels will spin, but the brakes will stay in place, but when you will
need to turn wheels the brake pads will turn with the wheels.

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Unfortunately when exporting out of Lightwave in .obj format all you geometry should be on one layer.
so to make life easier I broke model on 3 logical .obj files:

2. aston_martin_dbs_published (obj02 – set and low res tires).obj – This .obj contains set and wheels with ow-res tires
3. aston_martin_dbs_published (obj03 – place holders for brakes (you need them for animation)).obj – This .obj contains placeholders for brake pads (you might need them for animation)


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