Displacement and Normal maps for details. SSS vray material for the body Vray setting and lighting already setup Real world scale: 180cm Stripping Texture Paths in Maya (all texture has been in place) Inside mouth geometry (gums-teeth-tongue)
shell: body, eyelash, eyebrows, eyes, inside mouth(teeths gums, tongue)
Texture & Materials
All material are vray. Texture maps: female_body(diffuse,bump,specular,normal,displacement) 4K female_eyebrows(normal,displacement) 2K female_insideMouthSM(diffuse,specular) 2K female_eyelash(diffuse,opacity) 4K female_eyes(diffuse) 4K **All texture are png. format, except normal maps which are tif. format
Formats
Maya 2018 – vray 3.6 max 2017 – vray 3.4 zbrush 4r7 Obj-Fbx / has only geometry (no texture, no materials, nothing else)