Base mesh female in heels pose, low poly model

Base mesh female in heels pose, low poly model

Displacement and Normal maps for details. SSS vray material for the body Vray setting and lighting already setup Real world scale: 180cm Stripping Texture Paths in Maya (all texture has been in place) Inside mouth geometry (gums-teeth-tongue)

shell: body, eyelash, eyebrows, eyes, inside mouth(teeths gums, tongue)

Texture & Materials

All material are vray. Texture maps: female_body(diffuse,bump,specular,normal,displacement) 4K female_eyebrows(normal,displacement) 2K female_insideMouthSM(diffuse,specular) 2K female_eyelash(diffuse,opacity) 4K female_eyes(diffuse) 4K **All texture are png. format, except normal maps which are tif. format

Formats

Maya 2018 – vray 3.6 max 2017 – vray 3.4 zbrush 4r7 Obj-Fbx / has only geometry (no texture, no materials, nothing else)

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