3d model basset dog fabric toy.
created Blender Version 2.79 (used shader Principled BSDF)
Blender scene – cycles render (render preview images). Unit presets – metric.
Geometry: Polygonal Quads
subdivision level 0 – Vertices:6479, Polygons:6477
subdivision level 1 – Vertices:25901, Polygons:25908
Objects UV mapping.
_ objects 3d scene _
1. name:(basset_dog_fabric_toy), number of seats:(1), material (1), map:(diffuse, AO, normal-map)
_ textures _
2048×2048 – number of seats:(3)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.
3DsMax 2016 – corona render
Unzip the file and textures into a shared folder.