Beach Parasol

—MAIN --

Originally created with Blender

The Polygon&Vertices totals represent the mesh without subdivision

—SPECS --

The mesh has a clean geometry based on loops and ‘only’ quads

The mesh can be subdivided according to your needs, subdivision surfaces methods like Meshsmooth or Turbosmooth are perfectly working

No creases used so the subdivision can be done correctly in any other 3D Software exactly in the same way

The Preview image is rendered using Eevee

by
by
by
by
by
by