Beer bottle without label. Model has thickness, that is bottle inside is modelled with actual polygons. That allows to properly render glass refraction effects.
Modeled in 3ds max. Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All transformations are reset and model is placed at scene origin. Materials are prepared for Corona, Vray, Mental Ray and Scanline renderers. Preview images are rendered with Corona. Render scene is not included.
File formats available: max – fbx – obj – stl -3ds
Files other than max, may not have all features available, due to format restrictions. Some of most common restrictions are: max scene with scanline renderer – contains simplified materials fbx – contains simplified materials obj – contains simplified materials, has no vertex colours stl – has no materials, has no vertex colours, has no UV coordinates