Game-ready, PBR, UV-textured, Bench (for Parks, Gardens, ...) 3D Model, with PBR materials and UV-mapped textures.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader, colours and textures); other: png with Alpha (non-overlapping UV layout map), jpg (textures).
1 Object (mesh), 2 PBR Materials (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images), Textures.
PBR colours and (some) textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene – see preview images.
Texture images provided in the package: Wood Base Color, Wood Ambient Occlusion, Wood Normal Map, Wood Roughness Map.
UV Layout map and Texture Images resolutions: 1024×1024.
Polygonal, 5468 vertices, 5638 faces (10892 triangles).
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!