This is the type of binocular you buy in a first market. Your child cries for it, because its good looking, so you buy it, its also cheap. but you know deep inside, its made by an unknown chinese manufacturer )” title=” :)” />
The model was made in 3ds Max, painted in Substance painter, and the textures were exported back for V-ray. The renders were made with V-Ray. There is two type of textures i exported from Substance Painter
-PBR metal roughn (base color,height,roughness,metallic,normal,opacity) - Vray preset ( diffuse, glossiness, height, ior, normal, opacity,reflection) (textures resolution are 4k, and in png format)
I also included the substance painter SPP file in the pack, for easy changing, tweaking, or just change the export presets.
- real world scale - centered at 0.0.0 - UVW : everything unwrapped correctly
I hope you like it.