Branch in brown bottle

Branch in brown bottle

3d model branch in brown bottle.

created Blender Version 2.79 (used shader Principled BSDF)
Blender scene – cycles render (render preview images). Unit presets – metric.

Geometry: Polygonal Quads/Tris

subdivision level 0 – Vertices:107402, Polygons:106912
subdivision level 1 – Vertices:427979, Polygons:427979

Objects UV mapping.

_ objects 3d scene _
1. name:(branch), number of seats:(1), material (1), map:(diffuse, bump, normal-map)
2. name:(bottle), number of seats:(1), material (1), map:(bump, mask)
3. name:(buds), number of seats:(1), material (1), map:(diffuse, bump, normal-map)
4. name:(leaf), number of seats:(1), material (//), map:(//)
5. name:(leaf_ground), number of seats:(1), material (//), map:(//)
6. name:(water), number of seats:(1), material (1)

_ textures _
512×512 – number of seats:(1)
1108×1108 – number of seats:(1)
2048×2048 – number of seats:(7)

_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.

3ds MAX 2016 (corona render 1.3)

Unzip the file and textures into a shared folder.

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