
3d model branches cherry flowers.
created Blender Version 2.93
Blender scene – cycles render (render preview images).
Unit presets – metric.
Geometry: Polygonal Quads/Tris
subdivision level – Vertices:917268, Polygons:670427
Objects UV mapping.
_ objects 3d scene _
1. name:(branch), number of seats:(9), material (1), map:(diffuse, bump, normal-map, specular, mask)
2. name:(bud_branch), number of seats:(9), material (1), map:(diffuse, normal-map)
3. name:(flowers_branch), number of seats:(, material (2), map:(diffuse, normal-map)
4. name:(leaf_branch), number of seats:(, material (2), map:(diffuse, normal-map, specular)
5. name:(vase), number of seats:(1), material (1), map:(diffuse, bump, roughnes)
_ textures _
512×512 – number of seats:(5)
1024×1024 – number of seats:(6)
2000×2000 – number of seats:(1)
2048×2048 – number of seats:(4)
2298×2298 – number of seats:(1)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
3ds MAX 2016 (corona render 1.3)
Unzip the file and textures into a shared folder.