Buche De Noel

Buche De Noel

Major Highlights

  • 9 objects createed for this composition
  • provided scenes : 3ds max 2009 Scanline / Mental Ray / V-ray 150sp6
  • OBJ file is provided
  • Professional optimisations including Normlas maps

Description In Detail

The model is an assembly of objects, created and gathered to represent a nice good looking “Buche De Noel”. 100% created in mesh, with no transparency mapping, the scene has 156,000 faces with 86,000 vertices. However, this doesn’t take into account 2000 little instances, used for the coconut powder simulation, but also, shell modifier, applied to the laces or, turbo smooth modifiers used in this scene. By taking all these into account, 320,000 faces (200,000 vertices) are generated during rendering. The package includes 3 “3ds max 2009” files, set for Vray 150sp6, Scanline and Mental Ray. All preview renderings were made with the original set, created with Vray. This version, uses vray mesh proxy for coconut powder.

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