A simple carbine (carbine, rifle, musket) 3D Model, useful in renderings or as a game asset.
Easily customizable: you can edit or create the Textures using the non overlapping unwrapped uv layout map provided in the package (see preview images).
Made in Blender 3D 2.77, rendered in Cycles, then exported to other formats; there is also a 3D Studio MAX 2012 with V-Ray Adv 2.30.02 Materials and Textures.
Scenes and formats included in the package: 3DS, FBX, OBJ, BLEND (native, v. 2.77, with Cycles Materials), MAX (V-Ray Adv 2.30.02 Materials); other: png with alpha (UV-Layout maps), jpg and png without alpha (diffuse, specular, occlusion, displacement and normal maps).
UV-Maps and Textures resolutions: 1024×1024; seamless Textures.
Texture Paths are stripped (MAX scene); Texture images are packed in the BLEND scene, with Relative Paths.
20 Objects, parented; you can simplify the object deleting some elements (e.g.: high poly bolts), then getting a low poly, game-ready, real-time-ready object.
Each object has a unique, meaningful name.
Polygonal meshes, quads only; 9226 vertss, 9196 quad faces (18392 tris) (total amounts).
Real world dimensions; Blender 3D 2.77 scene unit scale: metric 0.01 (centimeters).
Each object has Scale transformations applied (100% uniform scale); trigger has the origin at the top, so you can animate it.
IMPORTANT – Promo image and main rendering rendered in Cycles using a light right, a background plane, and an HDR Environment Textures, which are NOT provided in the package; you get the objects (meshes) and the materials (with textures and non overlapping uv laayout map), but you don?t get the Camera, the Light Rig and the HDRi Env Texture used to do the renderings, so your rendering will differ from the images I’ve used to describe the product here!