Game-ready, PBR, UV-unwrapped, Textured Carbine Carabine Rifle 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Easily customizable: you can edit or create the Textures using the non overlapping unwrapped uv layout map provided in the package (see preview images).
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5 Metallic Workflow setup; see preview images), uasset (Unreal 4 assets, placed in the “unreal 4 migration folder” in the package); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
Texture Paths are stripped (MAX scene); Texture images are packed in the BLEND scene, with Relative Paths.
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, 9226 vertices, 9196 faces (18392 triangles).
Real world dimensions, scene scale units: meters, with transformations applied, in both Blender 3D and 3D Studio MAX scenes.
- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!