Lamp Spindent designed by: Nick Sadowsky
The lamp is rigged just to be imported and controled by a UI of two components, move and stretch.
see video to see the lamp working, (Blender Cycles and Vray).
http://youtu.be/19bpDR8qv68 The Materials are Aluminium anodised and Oak wood, plus light bulb. In 3ds max by choosing black or white the Blend amount factor of the first coat material in the lightbulbWhite_000 material.48,128 Polys with Turbosmooth(3 interations) 48,128 Faces with Subdivision Surface Modifier (3 Subdivisions) Override NodeGroup was added to reduce the fireflies and noise, i.e. The material will be seen as a diffuse shader by other shaders..
-1K woodWorn0001 (Diffuse Map, Displacement Map, Normal Map, Specular map, Reflection Map)
- Braided Sleeving Cable (about 1.5K)
be carefull of coping all ellements of the lamp, i.e. At import or append dialog, select all meshes and bones.
If you want to make copies of an already imported model, one have to unfrezze all layers select all meshes and bones and then copy the model.