This is my entry for 3DOcean “Celebrity Face Challenge”. I’ve decided to make semi-realistic mid-age male character with a bit more pronounced facial features, characteristic for “high-authority” characters.
You can see my WIP at following address: http://3docean.net/forums/thread/batvfx-wip-celebrity-face-challenge/38239 -ZBrush 4 .ztool file containing character bust, plus few extra assets (eyes, shirt, bow tie etc.)texture, displacement maps, normal maps etc.) Main bust is based on 4155 poly’s base mesh made in Cinema4D and adjusted in ZBrush. UV map is clean, so the texturing of the base mesh should not be the problem.
.ztool is made in ZBrush 4 and file contains 4 expression layers (Neutral, Sad, Angry and Pleased)
Cinema4D files contain models for all 4 expressions, all materials and render studio.