This is my entry for 3DOcean “Celebrity Face Challenge”. I’ve decided to make semi-realistic mid-age male character with a bit more pronounced facial features, characteristic for “high-authority” characters.
You can see my WIP at following address: http://3docean.net/forums/thread/batvfx-wip-celebrity-face-challenge/38239
Archive contains: -ZBrush 4 .ztool file containing character bust, plus few extra assets (eyes, shirt, bow tie etc.)
-Two render-ready Cinema4D R12 file, containing character model, custom made materials and render studio setup, one for color render, and one for clay render.
-Mesh files of main model and all assets in .obj file format
-All textures used in this project (all textures are exported from ZBrush, like polypaint based texture, displacement maps, normal maps etc.)
Main features: Main bust is based on 4155 poly’s base mesh made in Cinema4D and adjusted in ZBrush. UV map is clean, so the texturing of the base mesh should not be the problem.
.ztool is made in ZBrush 4 and file contains 4 expression layers (Neutral, Sad, Angry and Pleased)
Cinema4D files contain models for all 4 expressions, all materials and render studio.