High detailed photorealistic 3D model of female mannequin in modern cocktail/party dress. The model is completely UV-mapped and smoothable, made with 3ds Max 2011 and V-Ray 2.40.
- Model was made with clean topology based on loops and quads.
- Support edges are provided to retain model’s shape after subdivision.
- Model provides level of details enough for close-up renders.
- Objects, groups, materials, textures in a scene have unique and meaningful names.
- Model has real world scale (system units – centimeters).
- Base of model was positioned at the World Origin (0,0) just above the grid.
- Model provides clean non-overlapping UVs.
- Two *.max files are provided: for V-Ray render and Scanline render.
- File formats: 3ds Max 2011, OBJ, FBX.
- Along with model only file, .max scene is provided which includes cameras and lighting setup used to render preview images and turnarounds.
- LOD1 of clothing is provided to be used in the distant scene views, and as a basis for the subsequent LODs.
- The model is completely ready for visualization.
- Previews were rendered in 3DS Max with V-Ray renderer using mesh subdivision level 1.
The following formats are included in the pack: .max (3ds Max 2011, V-Ray 2.40 render) .max (3ds Max 2011, Scanline render) .fbx (Autodesk FBX version 2013.3) .obj (Wavefront Technologies) .png (preview renders)
.OBJ and .FBX were exported straight from 3ds Max.
Polygon count (vertices – 140’083, quads – 139’080): Female mannequin: vertices-59058, quads-59056 Dress LOD0: vertices-59010, quads-58469 Dress LOD1: vertices-15795, quads-15517 Shoe: vertices-3110, quads-3019 *tris-none, ngons-none
Model dimensions, cm: Female mannequin: W=89, L=27, H=187 Dress: W=35, L=33, H=89 Shoe: W=9, L=22, H=16
Materials: V-Ray, Scanline: procedural, no textures Exchange FBX, OBJ: textural (Diffuse, Specular, Glossiness, Bump maps)
UV map: Yes, non-overlapping