[ 1 Bitmap and Procedural Based Shader ]
1 Color map/Specular Color 1 Diffusion map 1 Reflection map 1 Bump map 1 Displacement map
Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map
Render with matprev_env.hdr from c4d materialpreview folder
IBL, GI and AO Render
Concrete Polish_025 NatLum Concrete Unpolish_025 NatLum Concrete Varnish_025 NatLum Concrete Polish_025 ArtLum Concrete Unpolish_025 ArtLum Concrete Varnish_025 ArtLum