A game ready Cowboy Character, rigged with animations. Made in Blender and MakeHuman, rendered with Cycles and tested in Unity game engine.
|Game Ready| - Asset has been dropped into and tested in Unity - Easy to re-apply texture in game engine - Animations are imported with file into game engine
|Animations| Includes 19 animations. - Idle - Walk - Run - Sprint - Jump - Crawl - Crawl_backwards - Crawl_strafe_left - Crawl_strafe_right - Crouch_to_stand - Crouch_walk - Crouch_walk_backwards - Prone_down - Prone_up - Run_backwards - Stand_to_crouch - Strafe_left - Strafe_right - Walk_backwards
|Mesh Details| - made with polygonal quads only. - low poly and designed for games.
|Material/Texture Details| - 2K texture. Can easily be reduced in quality to save space. - Colour and normal texture. - PBR material workflow in Blender only. Materials will have to be re-applied in non-native formats
|Formats| - Files include BLEND, FBX, OBJ, DAE (Collada) - No plugins used
Enjoy the model! Any questions feel free to email me