The model was made in the 3ds max of 2015. It can be used both in the game engine and for rendering the scene.
In the archive, the model is known in such formats as: 3ds max 2015, FBX, OBJ, 3DS, as well as materials and textures with the expansion of 4096×4096 pixels.
There is an archive with the version of 3ds max 2012. If necessary, please contact the site administration. Added each format of the model separately to the corresponding archive.
Types of textures: diffuse, gloss, specular, normal, AO. All in png format.