Decor branch and christmas toy

Decor branch and christmas toy

3d model Decor branch and christmas toy.

Сreated Blender Version 2.79 (used shader Principled BSDF)
Blender scene – cycles render (render preview images). Unit presets – metric.
Geometry: Polygonal Quads/Tris

subdivision level 0 – Vertices:185752, Polygons:185427
subdivision level 1 – Vertices:741810, Polygons:740101

Objects UV mapping.

_ objects 3d scene _
1. name:(branch), number of seats:(1), material (1), map:(diffuse, normal-map)
2. name:(glass ball and candle), number of seats:(1), material (4), map:(diffuse)
3. name:(sukulent_1), number of seats:(1), material (1), map:(diffuse)
4. name:(sukulent_2), number of seats:(1), material (1), map:(diffuse)
5. name:(basis_sukulent), number of seats:(1), material (1), map:(diffuse)
6. name:(christmas_toy), number of seats:(1), material (4), map:(diffuse, bump)
7. name:(textile), number of seats:(1), material (1), map:(diffuse, bump, mask)
8. name:(box), number of seats:(1), material (1), map:(diffuse)

_ textures _
86×512 – number of seats:(1)
100×500 – number of seats:(1)
254×621 – number of seats:(1)
1024×1024 – number of seats:(4)
1200×1200 – number of seats:(1)
2048×2048 – number of seats:(2)
4096×4096 – number of seats:(2)

_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.

3ds MAX 2016 (corona render 1.3)

Unzip the file and textures into a shared folder.

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