Decor branch in green bootle.

Decor branch in green bootle.

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Decor branch in green bootle. - 3DOcean Item for Sale

3d model Decor branch in green bootle. created Blender Version 2.82 (used shader Principled BSDF) Blender scene – cycles render (render preview images). Unit presets – metric. Geometry: Polygonal Quads/Tris subdivision level – Vertices:161113, Polygons:160672

Objects UV mapping.

_ objects 3d scene _ 1. name:(Bootle), number of seats:(1), material (1), map:( bump, mask) 2. name:(Box),number of seats:(1), material (2), map:(diffuse, normal-map) 3. name:(Branch),number of seats:(1), material (1), map:(diffuse, bump, normal-map) 4. name:(Decorations), number of seats:(1), material (1), map:(diffuse, normal-map, metallic) 5. name:(Lamp), number of seats:(1), material (6), map:(diffuse, mask, bump) 6. name:(Water), number of seats:(1), material (1)

_ textures _ 1024×1024 – number of seats:(7) 2048×2048 – number of seats:(2) 4096×4096 – number of seats:(5)

_ All formats _ *FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.

3ds MAX 2016 (corona render 1.7)

Unzip the file and textures into a shared folder.

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