Small desk lamp on flexible arm.
MODEL Lamp consists of 19 polygonal and 3 helper objects. Main objects are modelled as subdivisional and have turbosmooth modifier applied. Smaller objects are modelled as non-subdivisional. Main objects are unwrapped with non overlapping UV coordinates. Smaller objects has simple uvmapping applied or no UV coordinates at all. Model is made of quads and triangles. No N-gons were used. Quads – 90%, triangles – 10%.
MATERIALS Materials are prepared for Corona, Vray and Scanline renderers. Scanline scene has only basic materials and will NOT render the same as in preview images. FBX file has simplified materials and may require significant rework after import. OBJ file has very basic materials or no materials at all.
TEXTURES Model has 2 textures for decals. Texture resolution is raging from 512×512 to 2048×2048. Textures are saved in losseless PNG format. Textures are collected in one archive and are delivered in separate file.
SCENE Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative.
RIG Lamp pole is rigged with bend modifier. Electric cord is left as spline object to let it easily adjust to scene needs.
FILE FORMATS 3ds Max – Corona 3ds Max – Vray 3ds Max – Scanline FBX OBJ
GENERAL Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scene is not included.