Dirty Wall Shader_058

Dirty Wall Shader_058

[ 1 Bitmap and Procedural Based Shader ]

1 Color map 1 Diffusion map 1 Bump map 1 Displacement map

Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL, GI and AO Render

Dirty Wall_058 NatLum Dirty Wall_058 ArtLum

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