Dragon model ready for animation.
3D max 2012 file contains Mental ray shaders and lights. A 32 bit displacement is also included for us with V-ray displacement modifier. This model and textures can easily be set up or Vray.
Preview renders are from 3d Max 2012/ mental ray set up.
Topology is edge looped for animation deformations and subdivision.
- 3d max 2010, 2011, 2012 – mental ray - FBX – all other Autodesk applications - OBJ - 3DS - ZTL – Zbrush high poly model
Textures as TIFF files: - Diffuse – 4096 px - Spec – 4096 px - Normal – 4096 px - Bump map – tileable skin - Displacement 16 bit – 8192 px - Displacement 32 bit EXR file – 8192 px