
A game ready Dragonborn Character which has been rigged. Made in Blender, rendered with Cycles and tested in Unity game engine. A fantasy humanoid creature with the characteristics of a dragon, reminiscent of something found in Dungeons and Dragons or other fantasy games. This character comes with a complete armour set, a sword and a shield. All of these items can be easily removed from the base mesh for customisation of the character. You can easily subdivide the armour and base mesh for a better look in renders but it still looks great low poly in Unity game engine.
|Game Ready| - Asset has been dropped into and tested in Unity - Easy to re-apply textures in game engine
|Mesh Details| - made with polygonal quads only. - low poly and designed for games. - each piece of armour has been parented and moves smoothly with the armature rig. - each armour piece has been named appropriately and can be easily removed from the rest of the model. - easily subdivide to get a better look in renders and animations
|Material/Texture Details| - 4K textures. Can easily be reduced in quality to save space. - PBR material workflow in Blender only. Materials will have to be re-applied in non-native formats
|Formats| - Files include BLEND, FBX, OBJ, DAE (Collada) - No plugins used
Enjoy the model! Any questions feel free to email me