This is a female base body with a curvy build. It already has UV’s laid out and topology that supports animation. The UVs are only on the body, not the hair or eyes though. Any alteration to this model will keep the initial UVs and edgeflow in-tact, and you can simply bring the subdivision on the body to the lowest level and export for a game-ready resolution, and use the highest subdivision for baking normal/AO maps etc. This is a great way to get started fast and jumpstart a character project in Zbrush without the tedious process of making a body from scratch. Start a folder of base assets for your modeling and add this to the collection today!
lowest subdivision level: 21348 highest subdivision level: 2.4M