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A script to help users to convert/edit polygon hair to Maya Hair or generating next-gen polygon hair strips easily. latest version 2.6 features include the option to bake hair to textures on polygon planes, a material manager for applying multiple shaders to hair geometry, and the option to export hair in OBJ or FBX format as curves or poly meshes.
Known compatible Renderer: Vray, MentalRay, Maya Software, Arnold, Renderman
Compatible with (32 bit and 64 bit): Maya 2015 and onward
*note: Primary platform: Window.
For Linux and Mac OS, There will be a slightly change in the UI of GMH2 as Maya’sMel for Mac/Linux doesnt support button with Images.
GMH2 is a more advanced version of GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio
User can easily model complex hair styles using traditional polygon modeling method and convert to Maya Hair using GMH2 with 2 simple steps. Unlike the older version GMH, GMH2 can convert polygon to Maya hair with just 1 single click nice and clean.
Version 2.6 (13/05/2015)
Converting and baking next-gen polygon hair are now available
Next-gen polygon hair generation
Baking hair to polygon plane’s textures (diffuse, normal and alpha maps)
Material manager: apply different shaders to multi polygon hair polygon surfaces and groups.
Export manager: Export Hair as curves or polygon in Obj or FBX format.
UPDATE NOTES –
GMH2 Basic Tutorial
For help,support & recommendation please email :
for more information please visit :
GMH2 by Thunder Cloud Studio