3D model of Balance Ball Office Chair. Product dimensions: LWH 62,4×69,3×90,6 cm (24.6×27.3×35.7 in). Ball diameter – 52 cm (20.5 in).
MODEL Chair model is made from 7 polygonal objects. Frame object is subdivisional and has Turbosmooth modifier applied, other objects does not require subdivision. Chair wheels are saved as separate entities with properly adjusted pivot points. It is easy to rotate them along vertical axis to give to the chair more natural look. Model is made mainly of quads and triangles. Small amount of N-gons (less than 0,2% of all polygons) were used where appropriate. Polycount: Without subdivision - Polys – 34 914 Verts – 34 935 With level 1 subdivision - Polys – 80 168 Verts – 54 346
MATERIALS Materials are prepared for Corona, V-ray and Scanline renderers. Scanline and FBX files has only basic materials and will NOT render the same as in preview images. OBJ file has no materials, but has UVW coordinates intact. Note, that the model’s materials extensively uses 3ds max’s procedural maps and cannot be reliably transfered to other 3D applications. Therefore i can’t grant exact look outside of 3ds max. If you use another 3D app, you’ll have to recreate materials on your own.
TEXTURES Model has 1 high quality textures of 512×512 resolution. Textures are saved in losseless PNG format. Textures are collected in one archive and are delivered in separate file.
SCENE Model is scaled to proper real world dimensions. Scene units are in cm. Objects, materials and textures has meaningful names. Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. Texture paths are set to relative. Just unzip texture archive into a folder where the model is located and your 3D app should pick up them automatically.
FILE FORMATS 3ds Max – Corona 3ds Max – Scanline 3ds Max – Vray FBX OBJ
GENERAL Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scenes are not included.