A simple dumbbell gym tool, useful in archviz / scenes renderings; easily customizable: you can create a texture using the non overlapping uv-layout map provided in the package.
Made in 3D Studio MAX + V-Ray and in Blender 3D + Cycles, then exported to other formats.
1 object, 2 sub-materials (Chrome/Steel, Iron; both in 3D Studio MAX + V-Ray and in Blender 3D + Cycles scenes), uv-unwrapped (non overlapping unwrapped uv layout map provided in the package; see preview images), NO textures.
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX (V-RAY materials), Blender 3D (Cycles materials); other: png with alpha (UV Layout).
Polygonal mesh, 9942 vertices, 9968 faces (19872 tris)
Real world dimensions (scene unit: cm).
Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.