This is part of my personal project to create a hard surface character. The whole character was created purely in maya. I have included a zip file where it contains the maya scene folder. Also, for visualization, it includes a 3 point light scene to clearly see the character. I have separated the different part of the character in layers. The uvs were done using UV headlayout. Therefore, character is ready to be texture. Simple shaders were included for visualization purpose too. Character also is in real size scale. This character measure 2 meters for a hero size. It took me around 5 weeks to finish this project. I hope you like it.
PS:Character is low poly and when subdivide it hold every detail. Low poly: -verts 20783 -polys: 20098 Subdivide: -verts: 323576 -polys: 320536
I can provide other formats if possible. Just let me know and I’ll see what I can do.