- Originally created with Blender 2.91 - Ready to render with Eevee. - Textures format in JPEG 4096px². - Only quads! No tris, no N-Gons. - Model is built to real world scale. Units used: (m) X: 0,22m / Y: 0,30m / Z: 0,28m Main objects: Helmet + Glass (parent) Extra objects in the scene: Floor, Lights, Cameras. - Reading of materials in external folder. - FBX, DAE and OBJ files exported from the BLEND file. - The model loads without errors and ready to render. - Model (body) positioned at the origin [000]. - Scene objects are organized by layers/Groups. - No third-party renderer or plug-ins needed. - All objects individually named and in appropriate layers. - All files and functions are named descriptively and work to the expected standard.

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