Highly-polygonal model of a chandelier

Highly-polygonal model of a chandelier

Highly-polygonal model of a chandelier. The scene is modeling in 3ds Max 2012; materials/render: V-Ray 2.10.01

In archive “Chandelier_obj”: 1. “Chandelier_geometry_On-MeshSmooth.obj” – model with modifier “Smoothing” application (MeshSmooth modifier). 2. “Chandelier_geometry_Off-MeshSmooth.obj” – model without “Smoothing”. 3. “Chandelier_3ds-max.max” – full source scene (includes: a scene, geometrical model, materials, illumination, the camera, options render). It is compatible with 3ds Max 2012 (with installed V-Ray 2.10.01) or higher (compatibility with the previous versions, is possible).

The note: With “MeshSmooth modifier” Vertices: 731138 Polygons: 730336

Without “MeshSmooth modifier” Vertices: 46626 Polygons: 47268

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