gate_1….......................9594 .POLYGON. ....................................4860. VERTCES.

model…OBJ.FBX.and BLEND format.

4096 * 4096 texture.

obj,fbx,blend format model.

uv map: gate_1_Base_Color gate_1_Glossiness gate_1_AO gate_1_Normal gate_1_Specular gate_1_emissive

game ready.

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