The Industrial Area HDRI-brand is a collection of high-dynamic range images, which display industrialized and rugged environments. Usually the qualities selected under the brand is industrial, urban decay, degeneration and abandonment. The lighting-conditions of these varies from natural exterior lighting to artificial indoor lighting.
A 360/180-degrees HDRI. Great for producing physically-accurate lightning for your CG-work, or panoramic purposes, backplates, 360-degree backplate for your compositions (for example with Red Giant Horizon), you name it! As for personal usage, I use the HDRI ’s I shoot for CG-work mostly, and lightning them. If it’s a job where I need to plant CG-object in a real world environment, then I use the HDRI for producing accurate lightning and reflections. But these are not the only things you can use the HDRI ’s for, and I encourage you to find new and interesting ways to make use of them. Provided with high quality tone-mapped 8-bit 18 megapixel JPEG backplates from several angles to use at your disposal.
Shot with Canon EOS 60D /w Magic Lantern HDR -Bracketing Feature
Normal tripod with DIY zero-parallax rig
2-EV 7-step exposure
Includes OpenEXR 32-bit file, and JPEG -files. Other HDR -formats possible upon request, OpenEXR chosen because of it’s popularity. Useable in any 3D-application which supports HDR -based lightning and reflections.
It might be confused as to what in actuality the HDR-images are used. They are used in variety of 3D-formats to produce physically accurate lighting (to recreate the lighting conditions present in the scene which from the panorama was shot), for variety of purposes. I could say the most common usage is for achieveving lifelike light conditions to architectural renders, but also for your fantastic 3D-scenes where you want to breathe a bit of life into the images, to bring them from merely ordinary 3D-renders to the hyperrealm domain.
About HDRI in general:http://northlogicvfx.com/2013/10/30/about-hdr/
About the usage of HDRI in 3DS Max and VRay:http://northlogicvfx.com/2013/10/30/hdr-in-vray-and-3ds-max/
Any questions regarding the file or it’s usage, be sure to comment below, or straight to e-mails northlogicvfx(at)gmail.com
The vertical degree amounts are near-accurate estimates. The backplates are left “as is”, without doing any cropping or straightening, I decided to left that choice upon buyers, to get the maximum field of view out of the backplates.
Errors in the image might occur, though I tried to use precision in deleting any artifacts. If however some of these artifacts occur, I will provide enhanced version free of charge to the buyer. My plan is to look through all the HDR’s for possible errors, and I will do so when I have a bit more time. Thank you
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