A Jack Daniel?s bottle and a glass with whiskey and ice cubes (Jack Daniel?s on the rocks), useful in archviz / rendering projects, or as a game asset.
Easily customizable: you can edit or create the Textures using the non overlapping unwrapped uv layout map provided in the package (see preview images).
Whiskey and glass are in a single mesh, with Normals pointing in the right way and IOR values calculated (that is: glass material has a 1.4 IOR, whiskey-internal 1.1, whiskey-surface 1.3), thus providing the right, phisically-accurate result, as visible in the main rendering.
Made in Blender 3D 2.77, rendered in Cycles, then exported to other formats; there is also a 3D Studio MAX 2012 with V-Ray Adv 2.30.02 Materials and Textures.
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX (V-Ray Adv 2.30.02 materials), BLEND (Cycles materials); other: png with alpha (non overlapping UV Layout map), JPG (Image Textures).
11 Objects, parented: bottle, which has 3 submaterials: glass, whiskey (internal), whiskey (top surface); main label, PARENTED to bottle; top front label, PARENTED to bottle; top back label, PARENTED to bottle; top / cap, PARENTED to bottle; material: plastic; glass, which has 3 submaterials: glass, whiskey (internal), whiskey (top surface); 5 ice cubes meshs, PARENTED to glass; material: ice.
Polygonal meshes, Quads Only, 12532 vertices, 12369 quad faces (24738 tris) (total amounts).
UV Layout maps and image texture resolutions: 1024×1024.
Texture Paths are stripped (MAX scene); Texture images are packed in the BLEND scene, with Relative Paths.
Each object has a unique, meaningful name; Materials and Textures too.
Real world dimensions; Blender 3D 2.77 scene unit scale: metric 0.01 (centimeters).
Each object has Scale transformations applied (100% uniform scale).
IMPORTANT – Promo image and main rendering rendered in Cycles using a light right, a background plane, and an HDR Environment Textures, which are NOT provided in the package; you get the objects (meshes) and the materials (with textures and non overlapping uv laayout map), but you don?t get the Camera, the Light Rig and the HDRi Env Texture used to do the renderings!