Realistic 3d model of Helsingor Light House
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX, 3DS, Unity 2018.3.0
Game ready – perfectly fits for Unity and Unreal Low poly Real world scale Units used: meters
- The model has trialngular and quadrangular polygons only (3% tris and 97% quads) - The model has 100% Scale, placed in 0,0,0 coordinates and doesn’t have rotations - The model has 2 objects(Draw Calls) - The model has dimensions 2×2 x 6 m (7×7 x 20 ft) - The model contains 583 polys 1 148 tris 623 verts
- All parts placed in one layer - All parts are fully UV unwraped. No multi-materials or color fills. - All parts and materials have logical names and ready for coding. (no names such as Object001 or Default – 01) - Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
Main 2048×2048:
- Diffuse - Specular - Glossiness
- Base color - Metallic - Roughness
- Normal - Ambient Occlusion
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used: – 3ds Max 2015 for modeling – UV Layout for unwrapping – Photoshop and Substance Painter for texturing – Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
- Light rig/HDRI - Photoshop and Substance Painter source files
Tags: lowpoly pbr game ready beacon lighthouse light house lighthouse navigation sweden denmark oresund helsingor marine ship ocean sea