Magnifying Glass (PBR, UV unwrapped)

Magnifying Glass (PBR, UV unwrapped)

Game-ready, PBR, UV-textured, Magnifying Glass 3D Model, with PBR materials and UV map (non-overlapping UV Layout map, so you can easily customize it with logos, etc.).

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map).

1 Object (mesh), 3 Materials (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); NO Textures.

PBR Materials provided in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main rendered made in Blender 3D + Cycles using these materials with a Material Node scheme provided in the blend scene.

UV Layout map resolution: 1024×1024.

Polygonal, 3041 vertices, 3034 faces (6070 triangles).

IMPORTANT ? Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

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