Realistic animated 3d model of Mi-17 Slovak Air Force
File formats: 3ds Max 2015 (V-Ray 3.30.04), OBJ, FBX
Photoshop file is included. You can easily change livery/camo
Game ready – perfectly fits for Unity and Unreal Low poly Real world scale Units used: cm
Included weapon:
- B-8V20A - UPK-23-250 - GUV-8700 - UB-32A - UB-32A-24 - UB-16-57 - UB-16-57KV - UB-16-57UM - P-50T - P-50-75 - C-5
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn’t have rotations - Helicopter model has 4 objects - The model has dimensions 2020×2278 x 476 cm (6627×7473 x 1561 inches) - The model contains 280 077 polys 546 989 tris 296 008 verts
- All parts placed in one layer - All parts are fully UV unwraped. No multi-materials or color fills. - All parts and materials have logical names and ready for coding. (no names such as Object001 or Default – 01) - Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG):
Material 1 (Fuselage)- Diffuse 8192×8192 - Specular 4096×4096 - Glossiness 4096×4096
- Base color 8192×8192 - Metallic 4096×4096 - Roughness 4096×4096
- Normal 8192×8192 - Ambient Occlusion 4096×4096 Material 2 (Interior and weapon)- Diffuse 8192×8192 - Specular 4096×4096 - Glossiness 4096×4096
- Base color 8192×8192 - Metallic 4096×4096 - Roughness 4096×4096
- Normal 8192×8192 - Ambient Occlusion 4096×4096 Glass- Diffuse 1024×1024 - Specular 1024×1024 - Glossiness 1024×1024
- Base color 1024×1024 - Metallic 1024×1024 - Roughness 1024×1024
- Normal 1024×1024 - Ambient Occlusion 1024×1024 Lights- Emission 1024×1024
Originally created with 3ds Max 2015. No 3rd party plugins required.
Software used: - 3ds Max 2015 for modeling - UV Layout for unwrapping - Photoshop and Substance Painter for texturing - Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
- Light rig/HDRI