Miscellaneous Shader_096

Miscellaneous Shader_096

[ 1 Bitmap and Procedural Based Shader ]

1 Color map/Specular Color 1 Diffusion map 1 Luminance map 1 Bump map 1 Displacement map

Seamless 4096*4096 tif images and c4d file (R15) Map can be used with Terrain Mask Shader Channel Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map

Render with matprev_env.hdr from c4d materialpreview folder

IBL, GI and AO Render

Miscellaneous Shader_096 NatLum Miscellaneous Shader_096 ArtLum

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