
The 3D model of the base mesh of the male head with natural proportions. The model can be used as a character base for game, cartoon, anime, movie, avatar, sculpt, reference, prototype, and other purposes. The model presents solid mesh of regular quadrangular topology, completely unwrapped, shaded with procedural materials.
Features:- Head size fits the male body 180cm tall
- Head features have accurate anatomy exterior of real male head
- Multi-purpose base mesh of regular topology is based on quad polygons
- Model is absolutely symmetrical
- Model is rig and animation friendly
- Model consists of 9 separate objects: head skin, eye balls, cards eyelashes, poly eyelashes, eye sockets, eye tearings, brows, lips, oral cavity bag
- Each object or element of the model is presented as subtool in ZBrush ZTL file
- Model has the oral cavity bag only, without teeth, gums and tongue
- The real world scale, system units – centimeters
- Model was designed for use with both procedural shaders and textured shaders
- Model is completely unwrapped with non-overlapping shells
- 12 unique procedural materials
- max – Autodesk 3ds Max 2011, standard shaders
- max – Autodesk 3ds Max 2011, V-Ray shaders
- ma – Autodesk Maya 2011
- c4d – Maxon Cinema 4D R13
- blend – Blender 2.80
- ztl – ZBrush 4R7
- 3ds – 3D Studio
- dae – Collada
- fbx – Autodesk FBX ver. 2013.3
- obj – Wavefront Technologies
- stl – StereoLithography
- png – preview images
- pdf – User Guide
- Head: 14214 vertices, 12358 quads
- No tris or n-gons
- Head: W(34cm), L(27cm), H(35cm)
- Materials: YES, standard procedural
- UVW unwrapping: YES, non-overlapping
- Textures: NO
Note: STL exchange format is provided for the compatibility with CAD-oriented 3D software. STL mesh has the same number of polygons as the original mesh, therefore its resolution may be insufficient for quality 3D printing.