The Nature HDRI-brand is a collection of high-dynamic range images, which display natural outdoor environments. Usually the qualities selected under the brand are natural and visually appealing. The lighting-condition is natural exterior lighting, with no artificial sources, and captures all spheres of natural lighting.
Fourth product on the set of nature themed HDR-images. A 360/180-degrees HDRI. Great for producing physically-accurate lightning for your CG-work, or panoramic purposes, backplates, 360-degree backplate for your compositions (for example with Red Giant Horizon), you name it! As for personal usage, I use the HDRI ’s I shoot for CG-work mostly, and lightning them. If it’s a job where I need to plant CG-object in a real world environment, then I use the HDRI for producing accurate lightning and reflections. But these are not the only things you can use the HDRI ’s for, and I encourage you to find new and interesting ways to make use of them. Provided with high quality tone-mapped 8-bit 18 megapixel JPEG backplates from several angles to use at your disposal.
Tip: In 3DS Max, if you use VRay, you can use only the sky portion of the images if wished so, by unchecking the “Full-dome” option in VrayLight Dome-settings.
Shot with Canon EOS 600D /w Magic Lantern HDR -Bracketing Feature
Sigma EX DC HSM f3.5-4 10-20mm Lens
Normal tripod with DIY zero-parallax rig
2-EV 3-step exposure
Includes OpenEXR 32-bit file, and JPEG -files. Other HDR -formats possible upon request, OpenEXR chosen because of it’s popularity. Useable in any 3D-application which supports HDR -based lightning and reflections.
It might be confused as to what in actuality the HDR-images are used. They are used in variety of 3D-formats to produce physically accurate lighting (to recreate the lighting conditions present in the scene which from the panorama was shot), for variety of purposes. I could say the most common usage is for achieveving lifelike light conditions to architectural renders, but also for your fantastic 3D-scenes where you want to breathe a bit of life into the images, to bring them from merely ordinary 3D-renders to the hyperrealm domain.
About HDRI in general:http://northlogicvfx.com/2013/10/30/about-hdr/
About the usage of HDRI in 3DS Max and VRay:http://northlogicvfx.com/2013/10/30/hdr-in-vray-and-3ds-max/
The vertical degree amounts are near-accurate estimates. The backplates are left “as is”, without doing any cropping or straightening, I decided to left that choice upon buyers, to get the maximum field of view out of the backplates.